

We settled on the models as they're a lot smaller - some of them are only a few megabytes. We don't want to over-do it and eat up people's bandwidth usage. It'll be involve sharing models more than whole worlds, because the world data size is massive. You've announced you'll be allowing players to share their Lego Worlds creations – how will that work? The pointer behaves in places like you'd expect a mouse to, just a very slow mouse, but the actual building tools themselves are finely tuned so they don't shoot off or snap bricks out of place. I thought the thumbstick should behave in a similar manner, so we used that as a focus. I used to exclusively play Worlds in Early Access on a trackpad. My approach was that a pointer should act like a trackpad.

We'd supported controllers, but with mouse and keyboard you can get in close. Because we were in Early Access, we were in an environment where you can use some trial and error - people are a bit more forgiving when you have that approach. , the UI has changed four times in the past two years, and one of those never even saw the light of day. information to take on board, so we could reconsider some of the decisions we'd made. Even the negative reactions weren't full blown "we hate this" - they were reasoned complaints that made sense. We knew people would like it, but we were blown away by how positive people were towards it. What have you learned in that time?įirst and foremost how much people wanted this game to be made. You launched in Early Access on Steam in 2015. It sounds pretty simple but a bank vault door is pretty big - you want to make sure it feels weighty as well, like you can't easily destroy it.


We've also added tons of door and window types. If you want a bigger scale, you can do that anyway, but it means you don't have to do huge recreations of stuff - you can build 1:1, or slightly bigger or smaller. We've given you the shapes to make objects on a much smaller scale. If you're building something that has a lot of roundness to it, you have to make it quite big when you've only got cubes available to you. How does the difference in Lego brick shapes meaningfully change the experience?
